THE FIELD LIBRARY
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A clearer next step.
Practical answers for your first settlement and the systems that keep a growing colony running.
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Food & survival
Food Guide
If Whiskers are hungry, check both the food you produce and the food they can reach. Secure raw food first, then add cooking and a stocked place to eat.
↗Food & survivalFishing Guide
A Fishing Dock needs suitable shoreline placement and an Apprentice in its required slot. If it will not produce fish, check that qualification before hiring more ordinary workers.
↗Food & survivalWinter Guide
Prepare heat at both homes and workplaces, keep the heat source supplied, and secure food and replacement materials before winter. A heater that runs out of fuel is not reliable coverage.
↗Food & survivalFarming Guide
Build and staff a Farm, then designate fields with the Farm tool. If crops stall, inspect temperature, sunlight and ground conditions before expanding the field.
↗Logistics & industry
Logistics Guide
Logistics Hubs move goods between warehouses. Give the system a source, a destination that accepts the goods, and a request or empty-out instruction; staffing a hub alone does not create a useful route.
↗Logistics & industryMining Guide
Staff a Mining Camp and mark blocks with the Mine Tool. An ore deposit is not enough on its own: miners need a valid target, a route and room for the extracted materials.
↗Logistics & industryWater Guide
Connect a staffed Water Pump to consumers through Water Pipes, and add connected storage. If water disappears at night, check whether stored water covers demand after the pump worker stops.
↗Logistics & industrySteam Guide
A working steam network needs boiler water, delivered fuel, a connected steam route and enough stored supply. Trace those dependencies before adding more engines or radiators.
↗Logistics & industryMachinery Guide
Machinery is an ongoing requirement for industry, not just a construction cost. Keep replacements available and check the actual reward and supply options before opening more factories.
↗Colony & progression
Research Guide
A Research Lab needs qualified workers and all materials required by the active research tier. One missing input can stop progress even when the other resources are plentiful.
↗Colony & progressionSchool Guide
Set the School's teaching target before choosing a teacher. Train a Whisker for a real job requirement, then assign the graduate to that job after training finishes.
↗Colony & progressionApproval Guide
Read the daily positive and negative thoughts to diagnose approval. A low balance after spending is a different problem from a colony that consistently earns too little.
↗Colony & progressionTaxes Guide
Read the current demand and the goods accepted for payment. Protect essential supplies first, then compare affordable payment tiers and rewards instead of overpaying automatically.
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